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Simulation

Deep simulation mechanics for serious RP economies. Banking, jobs, skills, business ownership, and realistic world systems that run your server's backbone. These scripts go beyond surface-level — they simulate real economies, progression, and cause-and-effect loops that keep players engaged for months.

9.99 USD
LuckyScripts | Business Management

LuckyScripts | Business Management

Full-Featured, Optimized & Dynamic Restaurant/Business Management System for FiveM


A production-ready, Lua-based restaurant and business management framework built for FiveM servers. Designed with lazy-loading architecture, RAM-first caching, framework-agnostic bridge system, and complete ox_lib integration for a premium roleplay experience.


Includes inventory items images.

<!-- section:features -->

<h3>Multi-Restaurant Support </h3>

<p>Unlimited restaurants, each with independent menus, recipes, orders, and settings.</p>

<h3>Dynamic Menu Management  </h3>

<p>Add, edit, remove menu items with categories and pricing in real-time.</p>

<h3>Kitchen Station System  </h3>

<p>Cooking stations (Grill, Fryer, Oven, Coffee Machine) and Assembly stations (Prep Table, Drink Station).</p>

<h3>Dynamic Recipe System </h3>

<p>Create restaurant-specific recipes with custom ingredients, linked to menu items.</p>

<h3>Cart & Order System </h3>

<p>Full customer ordering flow with FIFO queue, status tracking, and real-time kitchen updates.</p>

<h3>Payment System</h3>

<p>Cash and bank card payments with customer confirmation flow.</p>

<h3>Receipt System</h3>

<p>Physical receipt items (ox_inventory) with metadata, single/bulk redemption at NPC.</p>

<h3>Tip System</h3>

<p>Configurable tip percentages (0-20%) added during payment.</p>


<h3>Discount System </h3>

<p>Time-limited hourly discounts targeting all products, categories, or specific items with overlap prevention.</p>


<h3>Z Report System</h3>

<p>Revenue analytics: total income, tips, payment method breakdown, discount stats.</p>


<h3>Wholesale Market</h3>

<p>NPC-based bulk ingredient purchasing via ox_inventory shop system </p>


<!-- /section:features -->


<!-- section:requirements -->

<p>Required: ox_mysql</p>

<p>Required: ox_lib</p>

<p>Required: ox_inventory</p>

<p>Required: ox_target or qb-target</p>

<p>Required: qbx_core or qb-core or ESX </p>

<!-- /section:requirements -->



<!-- section:compatibility -->

<p>Compatibility: ✓ ESX Legacy</p>

<p>Compatibility: ✓ QBox</p>

<p>Compatibility: ✓ QBCore</p>

<!-- /section:compatibility -->


<!-- section:faq -->

<!-- category:Technical -->

<h3>Q: Restaurants don't appear after server restart?</h3>

<p>A: Restaurants are lazy-loaded. They load on first player interaction. Use PreloadAllRestaurants() export if you want warm-up at startup. </p>


<!-- category:Technical -->

<h3>Q: Orders disappear after restart?</h3>

<p>A: By design. Active orders live only in RAM. Completed/cancelled orders are logged to lcky_orders_log.</p>


<!-- category:Technical -->

<h3>Q: Restaurant is always closed after restart?</h3>

<p>A: Intentional. ResetAllRestaurantsOpenStatus() runs on resource start. A manager must open the restaurant each session.</p>


<h3>Q: How do I add a new restaurant?</h3>

<p>A: 1) Add the job to your framework. 2) Add it to Config.Restaurants and Config.RestaurantJobs. 3) Use /restaurantadmin in-game to register it with coordinates.</p>


<!-- category:Technical -->

<h3>Q: How do I add new cooking station processes? </h3>

<p>A: Edit shared/config_stations.lua → Add entries to Config.CookingStations[stationType].processes. </p>


<!-- category:Technical -->

<h3>Q: How do I add new assembly ingredients? </h3>

<p>A: Add entries to Config.AssemblyIngredients in config_stations.lua. </p>



<!-- category:Technical -->

<h3>Q: How do I add a new menu category?</h3>

<p>A: Add an entry to Config.MenuCategories in config.lua.</p>




<!-- category:Support-->

<h3>Q: NEED HELP?</h3>

<p>A: JOIN DISCORD.</p>



<!-- /section:faq -->